The 3DBear virtual event emphasized ‘game based e-learning’; Finding and learning through 3DBear helps in deeper engagement and interaction in the classroom resulting in a better understanding of abstract and difficult concepts.
Education, like other areas of personal and professional life, has seen rapid technology adoption, due to the rise in distance learning. AR, VR and the combination of the two, often referred to as MR, have been notable in making an impactful change in learning, helping students from pre-school to high school. Classes in the future will not be the same as they are today. AR will get a major push in the next 3 to 5 years in India, and most schools will have dedicated equipment. Higher education will be adopted rapidly, given that technology is already present in such institutions.
The first 3DBear virtual event (webinar) titled – ‘How to use Virtual Learning Environments (AR/VR) in Education’ ended on 6th October, with some very interesting discussions and presentations by the panelists.
Monika Joshi, IT Director, Sat Paul Mittal School, Punjab and winner of the ‘Most Successful Teacher in India in Using Virtual Learning Environment’ award To create unique augmented reality lessons and present the benefits of AR/VR in webinars around the world and transform the lives of hundreds of students with the help of new technology. During his presentation, he highlighted the use of ‘game based e-learning’; Finding and learning through 3DBear helps in deeper engagement and interaction in the classroom resulting in a better understanding of abstract and difficult concepts. Object-modeling is another interesting way to bring the concept to life in front of the students and it can easily be done with the help of Android and iOS phones. He also explained how learning can be defined in many ways; Games can be played for fun; Play-based learning can be introduced for specific learning purposes and gamification – where game elements can be added to non-playing environments.
Teachers and students enjoy and appreciate 3DBear because of the variety of possibilities it offers. You can do voice-overs with video recordings, access over 500 curated 3D models from the collection, import your own 3D models, and run challenges, lessons, and manage classes. 3DBear helps spur creativity through open-ended design challenge, storytelling, critical thinking – a fresh and fresh perspective, visual communication that improves social-emotional skills and collaboration to learn better teamwork.
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Dr. Tuija Arola, Director of Technology and Development, Global Education Services Taitaja, Guest, Finland, brought out some very interesting ideas such as problem-based learning and preparing students to use VR/AR in working life. Connect learning experiences to authentic working life situations, combine theory-practice in a stimulating way and use multichannel elements.
Anupam Sharma, Education Influencer, Indirapuram, India Through his video shared how various serious topics can be made easy to explain through visual creativity of 3DBear application. Denise Wright, Education Influencer, Steam Educator, NASA JPL, USA shares how 3DBear can be very useful and fun in designing various projects to encourage students. His ideas included a virtual science project, a solar system walkthrough, and the NASA Mars Landing Challenge.
This virtual meet has once again brought to the fore the benefits of the 3DBear application that allows students to seamlessly access educational content across devices.
Immersive Learning: AR and VR have been massively instrumental in the ‘gamification’ of learning technologies, helping to create content that is fun, exciting and extremely easy to understand and thus make sense. From the basics of language and pronunciation for pre-schoolers to simplifications of numbers and general knowledge to complex biology, chemistry and advanced mathematics, AR and VR have found successful applications in all fields.
Interactive Special Education: Driven by the need for virtual learning, AR and VR quickly moved from specialized learning labs in schools to easy-to-use mobile apps.
Special Education for the Disabled: AR and VR have been instrumental in designing special learning modules for children with disabilities and are known to be effective for students with learning difficulties as well.
Enhanced teacher-student engagement: AR and VR technological innovations in education are also helping to enhance student-teacher engagement. With the regular task of ‘sharing’ information by technology, teachers are now free to engage in meaningful dialogues and interactions around the application, analyze and discuss the knowledge provided by the technical platform, thus increasing their productivity and Increase the quality of engagement with the students.
3DBear can open up an opportunity for social collaboration and communication in a room-scale environment, where teachers can teach students remotely, and students can collaborate on a variety of interactive and immersive experiences.
The first academy will be free of charge and will run for 5 weeks starting November 19. Participants who complete the Academy will be awarded a Master’s Certificate in Virtual Learning and receive a 3DBear Classroom License (6 months). To register for the Academy and learn more about future seasons, please register here: https://www.3dbear.io/academy-india-0
A Finnish edtech development company, 3DBear was founded in 2016 to provide tools for creative learning using virtual technologies. Well-funded by California-based venture capital Brand Capital International and Finnish Opiva Invest, 3DBear has entered the Indian market to accelerate its growth plans. Now it wants to be the category leader in its field.
3DBear is a free app that can be downloaded from Google Play or the Apple Store. It is a great educational, creative entertainment tool that uses augmented reality and 3D objects. It has tremendous potential to immerse children, teachers and parents in a meaningful learning adventure, giving them greater control over how, when and where they learn.
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